From WhaddupNow Wiki
Ports
The Buccaneer's Refuge is the departure point for all Ghost Ports.
Discovered Ports
Apothecary
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Healing Herbs (25%)
|
Edibles |
15,000 |
HP Restore: 25% Note: "Healing Herbs are now not being sold in shops- Don't fret, Botanists will be able to acquire them via herbalism as well. The goal is less generalization, and more dynamic customization between players now." Existing Healing Herbs are still available for sale or trade from other players. |
|
Healing Herbs (50%)
|
Edibles |
22,500 |
HP Restore: 50% Note: "Healing Herbs are now not being sold in shops- Don't fret, Botanists will be able to acquire them via herbalism as well. The goal is less generalization, and more dynamic customization between players now." Existing Healing Herbs are still available for sale or trade from other players. |
|
Healing Herbs (75%)
|
Edibles |
30,000 |
HP Restore: 75% Note: "Healing Herbs are now not being sold in shops- Don't fret, Botanists will be able to acquire them via herbalism as well. The goal is less generalization, and more dynamic customization between players now." Existing Healing Herbs are still available for sale or trade from other players. |
|
Healing Herbs (100%)
|
Edibles |
37,500 |
HP Restore: 100% Note: "Healing Herbs are now not being sold in shops- Don't fret, Botanists will be able to acquire them via herbalism as well. The goal is less generalization, and more dynamic customization between players now." Existing Healing Herbs are still available for sale or trade from other players. |
Drunken Plate Smith
Weaponsmith
|
Spork of Doom
|
Weapons |
100,000 |
Strength Bonus: 8% Proc: Sporkinize Rate: 66% of all attacks DmgMod: 120% of original hit |
Ports
The Buccaneer's Refuge is the departure point for all Ghost Ports.
Discovered Ports